![]() The lab will also improve certain cures and enhance machines so they have a longer life span. These labs will unlock new rooms to cure patients. At the end of the year, you get a report of how you’re doing against those other hospitals, but it didn’t seem to make a difference in the 8 hours that I’ve played the game so far.Īs the scenarios progress, you’ll need a research lab for patients with new conditions. I never hear about how a patient left my hospital to get treated at another. There are competing hospitals, but I think that’s strictly for the LAN multiplayer and it doesn’t make much of a difference in single player. Its everything that has been done in other classic management games and it fits in. Each scenario has requirements, things like cure X number of patients, have X amount of money and Y rating (I would have said X rating, but that’s another joke). When you start a new campaign, you select from the three levels of difficulty, but they all seem pretty easy. Its not necessary, but it does have an impact on their happiness. Your staff also needs heated rooms, windows, plants and big spaces to feel special and happy. There are plants to keep your patients entertained and happy. I’m so thirsty, time to spend $20 for a beverage from this machine…. To keep patients happy as they wait, you’ll need to fill your hallways and corridors with things like benches for them to sit, radiators to keep the sick warm and drink machines to quench that thirst. If the patients aren’t treated or cured fast enough, they grow inpatient and ditch your hospital. Then once your doctors have pin pointed the cause, there are clinics and treatment rooms like psychiatry offices, pharmacies and surgeries. These consist of offices, general diagnosis, X-rays, scans and so on. When a patient comes in, they see the receptionist who then sends them to one of the several different types of diagnosis rooms for testing. With the first hospital its all about curing people. Each scenario doesn’t just give you a a new hospital to work with, but it adds an extra layer of depth each time. The thing that really makes the game stand out are the ten scenarios in the single player campaign. If you kill enough at once, he’ll tell you that they come here to be saved. If someone dies for the first time, he’ll ask you how it feels. He’s a helpful chap that has a sense of wit. There is even a few computer generated graphics like your assistant that pops up every so often to explain what you’re doing right and wrong. The happy, silly midi music, that 640 x 480 resolution with cartoonish graphics. The music and graphics evoke a certain 90s nostalgia for me and I never played the game in its hay day. ![]() Things like bloaty head need a room to pop their head and inflate it to normal size. The game has a lot of charm here from its music to its dark sense of humor and its own original diseases. They also have three levels of experience, junior, doctor and consultant. Doctors have three specialties: surgery, psychology and research. Nurses work in wards, pharmacies and other areas. Receptionists to work the front desk, janitors clean, water plants and repair machines. After that, simply put in the necessary objects and vuala you’ve made an office, a pharmacy, a ward and so on. You have one building to start with and you click a type of room, then click and drag its dimensions. Theme Hospital is an isometric business management game where yes you operate a hospital. Now that I’m into management games, I decided with Origin’s free giveaway of this classic game that it was time to give it a try. ![]() I was over playing Nintendo 64 and other PC games like Doom and Quake before I really got into tycoon games other than Sim City. I missed the whole Theme Hospital craze back when it was released for PC and PlayStation back in 1997.
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